Tuesday, May 5, 2009
From the Journal of Brom-lak Inksmear
The captain I suspected lost in the nearby wood turned up in the town’s herbalist shop. Bewitched by a demoness posing as a farm girl! The succubus had her claws in the captain so deep, the poor man was sending his own troops—a man at a time—to a presumed death. We defeated the succubus and the demons that spawned to defend her. Unfortunately, the captain fought us defending his “queen.” Galindan slew him with a fireball.
Still at question: to what end did the succubus force the captain to bleed his garrison? It seems obvious to make the fort defenseless, but I hope to investigate more for a more definitive conclusion.
I need to get my hands on a Send scroll. I must update the Academy as to my progress.
Role-playing Log, Brom-lak Inksmear, May 2, 2009
Very busy night for Str8 Rippin’ this past weekend. Dungeon Master pulled a rope-a-dope on me, hedging left, but swinging right. All signs pointed to trouble in the forest. Indeed, Fort Dolor’s captain had been sending this troops, one by one, to certain doom within the nearby woods. A bloodthirsty succubus, posing as a pretty farm damsel, charmed the poor soldier, beguiling him with enchanted love. As her enslaved minion, she had the captain order his men to the forest a few at a type. Why? That has yet to be seen, but all signs point towards a weakening of the town’s defenses.
Str8 Rippin’ handily revealed the farm damsel to be the wily demon for what she was. A network of caves lie in the back of the greenhouse, carved directly into a mountain wall.
Role-playing Quantity: Low
A good chunk of the evening was spent with a titanic fight against the succubus, the captain she enthralled, and her demon minions.
Role-playing Quality: Low
Brom had the chance to do a bit of interviewing, trying to quiz the townsfolk as to the source of the fort’s woes. He also did some mild interaction with his fellow adventurer, mostly low-grade role-playing. I’m trying to play out Brom as a detective of sorts, but haven’t had much traction as yet.
Monday, April 27, 2009
From the Journal of Brom-lak Inksmear
Tarsahk 30, 1479
We dispatched some minions of Gruumsh today and yesterday. Both bands descended on us in the dead of night like the cowards they are. The second ambush came as an act of revenge. Apparently, the ogre priest took umbrage at the slaying of his orc pets. Though it had nothing to do with my mission whatsoever, I took great satisfaction in the events of the last two days. Evil was delivered a blow this day.
Mirtul 1, 1479
On the outskirts of
Jirl Merris proved less friendly than her cousin in Bristol Watch. And even less open about Dolor’s troubles than the farmers beyond her gate. She came close to divulging details several times, but always stopped short with “. . . but no, I dare say no more.” She has the brusqueness of a busy tavern keeper, but like her fellows working the fields, I sense an underlying fear from her that conflicts her greatly.
She did reveal that
Whatever the source of the citizenry’s reluctance to inform and detail, it seems clear to me that a visit to the forest must happen. The earlier, the better. I’m traveling with a goodly band of adventurers and I’m betting they will agree to explore the nearby copse, if only for the chance at treasure and fame. I have no way to communicate with WLA, but I operate on the premise that I am charged with revealing, confronting, and defeating.
Of note, some members of my new adventuring friends took offense at some evidence I took from our first encounter with the orc Gruumans. The followers bear a curious sigil, unfamiliar to me so far. Curious, I lopped an arm off, just above the wrist, preserving the mark for others to hopefully identify. But when I pulled the arm out to show to Jirl Merris, some in my party balked! I must remember that not everyone handles such matters as clinically as I.
Role-playing Log, Brom-lak Inksmear, April 25, 2009
Brom and Str8 Rippin' dispatched a band of orc and ogre Gruumsh followers on their way to Fort Dolor. Upon entering the town, the party began to piece together that people have been disappearing mysteriously and most everyone blames the nearby forest.
Role-playing Quantity: Medium
Real nice balance of role-playing and combat last session. Our DM called referred to our encounter with the Gruumsh followers as a "random, scripted encounter." His pack of "scripted" mobs killed a pack of gibberlings for us, to which I'm eternally grateful.
Role-playing Quality: Medium
I was able to work on Brom a bit last session. I'm playing him as helpful, even-tempered, reasonable. In other words, the exact opposite of Rend. Not quite as exciting, but it has the side-benefit of not pissing of the fellow players. I don't see Brom as a potential leader for the party, but I do see him as someone who will play a strong part in determining Str8 Rippin's mission base. I'm going to keep him fiercely loyal to the White Lotus Academy, so much so that he'll follow the Academy's orders and directions above those of the party's. That might prove some nice fertile ground to role-play in future sessions. Right now, Brom is firmly devoted to rooting out the danger that seems to grip Fort Dolor so firmly.
Sunday, April 19, 2009
In Bruges
In Bruges is a great movie, by the way. "Don't hold it against me," is a common refrain that Americans in the movie say by way of admitting they're citizens of the United States (why do I now picture all Americans traveling abroad as constantly apologizing that they're American?).
But the movie could also say that about having Colin Farrell star in it: "Yes, Colin stars in me, but please! Don't hold that against me!" And you shouldn't because Farrell makes this movie. He's hilarious in it. He's got some of the movie's best lines and he delivers them like the half-drunken Irishman he probably is in real life, accompanied with some of the best facial acting I've seen in recent memory. If the sight of Farrell sickened you from the half dozen or so movies he's made this past decade, push that illness aside and give the man and his unibrow another chance. You won't be disappointed.
Even if Bruges is a shithole.
Role-playing Log, Brom-lak Inksmear, April 17, 2009
Brom-lak Inksmear, genasi swordmage and premier student of the famed White Lotus Academy, is sent on a dangerous mission to investigate recent reports that some evil befalls a tiny village, one Bristol Watch, Vilhon Wilds. Brom travels to Bristol Watch with all due haste. Upon arriving, he finds the town completely devastated, but the threat neutralized. He soon meets the band of adventurers responsible for defeating the evil and gathers information from them, including the insect horde threat commanded by the nefarious Ne'ral.
Brom communicates back to the academy Elders (via Send ritual) all the intel he gathered. The Elders digest the information and respond in kind, ordering Brom to investigate a new threat, just two days west of Bristol Watch at the Fort Dolor. Str8 Rippin' agrees to accompany Brom to the fort as some in the party received their own information about rumblings west of Bristol Watch.
Role-playing Quantity: High
The entire night was nearly all role-playing. The only fight of the night barely qualified, a botched assassination attempt on Quinn.
Role-playing Quality: Medium
Brom is the new character I rolled to replace Rend. I'm essentially playing the same template, with the slight tweek that Brom is the Aegis of Shielding specc (a more defensive defender than the Assault version). I made Brom a student of the White Lotus Academy, a recent article published in the D&D Insider website. The DM placed the school north of Akanul, in Aglarond. My idea for Brom's journey to Bristol Watch and eventual integration with Str8 Rippin' was the investigation into the emergence of a ravenous insect horde in the Vilhon Wilds.
That proved a decent enough hook to get Brom with the rest of the players, but the role-playing aspect proved difficult. I really don't have a firm grasp on Brom's personality and motivations, beyond serving the academy as an investigator. As a result, I often felt at a lost on how to react to the other player characters. As a whole, my role-playing felt stilted and forced.
I think I'm going to have Brom play the part of a conscientious bureaucrat. He will take copious, detailed notes on behalf of the Academy's missions. I'm picturing a kind of Sherlock Holmes, branding a bastard sword rather than a pipe. That could prove fertile territory, though I bet it's going to be hard to play the role of detective with six other players.
Wednesday, April 15, 2009
Humble Grumble
It sounds like I'm complaining, but I'm really not. It's an amazing opportunity to build a library from scratch. I know lots of librarians dying for the chance and most never will because it's a relatively rare endeavor. It's also a time-consuming process. I have starting lists as a reference point, but I still have to review each and every title on those lists, not to mention re-configuring bindings, quantities, and editions. It's an exercise in permutations, manipulating and controlling up to five options for some titles.
It doesn't help that I have a looming due date, too fast approaching. I have to have my final list order into the vendors by May 15th. In between now and that date, literally thousands of titles to sift through. I'm confident I'm going to hit the date on time, but it's going to take some concentrated effort on my part. My extra-curricular gaming has all but withered and died on the vine, except for my weekly D&D sessions. I don't see that changing much until June, at the earliest.
Saturday, April 11, 2009
Role-playing Log, Rend-fol, April 9, 2009
Rend and Str8 Rippin' face the final onslaught of insect invaders within a sandstone hive shaped like a chicken egg. The party prevails, but Rhogar the barbarian dies.
Role-playing Quantity: Low
Two consecutive large-scale fights consumed the entire evening of gaming.
Role-playing Quality: Low
See above.
Actually, I am most likely going to stop playing Rend and reroll. Playing a moderately evil character is a difficult thing to do within a cooperative game and Rend just isn't turning out like I hoped. I think playing an evil character can be done, it just will take more planning than what I did.
Though very lame, I want to continue playing a genasi swordmage, so I'll essentially continue playing the same statistics, just under a new name and background.
Krod Mandoon Series Premiere
Thursday, April 9, 2009
Billy Bob Thornton: Cry Baby of the Month
Or it could be Billy Bob is just a complete, insufferable asshole. Watch this and decide for yourself.
Wednesday, April 8, 2009
Potato Day Rears Its Ugly Head
| The Daily Show With Jon Stewart | M - Th 11p / 10c | |||
| Baracknophobia - Obey | ||||
| thedailyshow.com | ||||
| ||||
PETA
Tuesday, April 7, 2009
Krod Mandoon
Monday, April 6, 2009
Role-playing Log, Rend-fol, April 4, 2009
Rend-fol and Str8 Rippin' plunged deeper into Ne'ral's nest. The party first battled an iron construct guarding bronze double doors. Floating orbs on either side of the room arced lightning across the expanse as the party struggled to fell the massive golem. Rend got hit by the room lightning twice, each bolt dealing no damage but rendering the victim "dazed." Normally, a toon can take three actions during their turn: a standard, a move, and minor. But when dazed, a toon can only take ONE of those actions. It can be any of the three, but only one. Spending the ENTIRE fight with only one action per turn rendered Rend the metaphorical equivalent of a hero in a wheel chair, veinly spinning his wheels and contributing as much effort to the fight as a bare-legged, black-socked senior citizen.
Role-playing Quantity: Low
Precious little opportunity to role-play. And Rend squandered the only real chance he had to reassert his true nature.
Role-playing Quality: Low
Rhogar, the party's resident dragonborn barbarian plunged himself down a 100 foot deep fang-shaped chasm. Rend pushed a pair of sandstone doors open and, without looking before he leaped, Rhogar rushed past him into a dark abyss. Rhogar didn't die from the fall (close though). And contrary to every fiber of his being, I had Rend leap over the bridge (that Rhogar did not narrowly miss) in a heroic gesture of sacrifice and rescue.
Wrong!
Rend should have pointed down the chasm and laughed. In hindsight, it turned out Rhogar didn't need anyone to help him. The dragonborn dispatched the minion insects that quickly surrounded him. Since the fall didn't kill him and the monsters waiting at the bottom didn't either, Rend could have had a memorable role-playing moment, worthy of his back story, character, and semi-evil intent. Instead, I panicked. I abandoned role-playing, meta-gamed, and calculated that Rhogar would likely die if too few of Str8 Rippin' came to his aid.
Lesson learned.
Saturday, April 4, 2009
Slugging
It's a pleasant enough experience and a hell of lot faster and less stressful than trying to drive myself.
Waiting at the curb for my afternoon bus back home, I queued up in a line for the 214. I hadn't waited long before a white car pulled up to the curb and lowered its passenger window. The driver inside leaned over and yelled out, "217?" A man in the middle of the line next to me stepped out, strode deliberately up to the car, and climbed in. The car sped off. I shrugged my shoulders, completely mystified.
The next afternoon, I waited by the same curb, but earlier in the day so I alone formed the queue. I wasn't standing there even a minute before a white Lexus pulled up to the curb next to me, its passenger window lowering synchronously as the car came to an abrupt stop. Eerily similar to yesterday, the woman inside leaned over to get my attention and yelled, "214?"
I responded with a double-take. I thought, how the hell does she know what bus I need? And why does she care? I thought that, but I said, "Huh?" She repeated, "214? Hop in." I opened the door and slid in. She sped off when I closed the door and I stammered a question, something about does she often pick bus riders off the curb. She affirmed that she did, every morning and afternoon. I'm about to ask her the critical question of "why," when I see her steering her Lexus toward the HOV lane and then it suddenly dawned on me: she's picks up an extra passenger so she can legally use the city's High-occupancy Vehicle lane. I exhaled a mental breath of relief that I wasn't going to be driven to a slum and murdered in a desolate alleyway.
The kind driver (I don't think we ever exchanged names) indeed drove me to my Park and Barf, chit-chatting the entire time about her job (accounting) and about mine (teaching). The whole thing seemed surreal to me until she dropped me off at the station and I walked to my truck.
When I summarized the whole thing for Wifezilla, she cheerfully interrupted me with, "You were a slug!" Turns out drivers around the country jump at the chance to pick up hitchhikers; apparently, few of them have seen this movie lately. I have, and still stepped into the car of a complete stranger.
Turns out I was a slug and never knew it.
Thursday, April 2, 2009
Lolita
So I'm reading it right now. More to come when I finish.
Tuesday, March 31, 2009
The Pitt
Yes, yes, $10 for four hours is a good value, you pay that much for a two hour movie, not including the popcorn and babysitter, blah, blah, blah. I just can't subscribe to that argument here, mostly because I'm not comparing the expansion to an evening at the movie theater, but to the game itself. And the bottom line is I kinda feel shortchanged by Bethesda at a $10 price point.
The next expansion promises to raise the level cap to 30, but despite the prospect of more leveling fun, I may not pick it up. At least not before first verifying it offers some weighty gameplay.
Firefox
And now I'm almost exclusively using Mozilla's browser. I got some interface adjusting to do, but I already like some of the small things Firefox does differently, like password prompts and history bookmarks. Unless Firefox goes completely batshit on me, I'll likely make a new friend of it. I was almost livid with rage when IE busted on me (mixed with a generous helping of panic at being disconnected from the Internet), but perhaps it lead me to a better product.
Sunday, March 29, 2009
W.
Unlike other Stone movies, like JFK, W. does not reek of conspiracy and paranoia. I wouldn't say its historically accurate by any means, but the movie does seem to take a good stab at guessing what some of the behind-closed-doors meetings of Bush and his cabinet were like.
Josh Brolin was simply outstanding as George Bush. His performance reminds me of how well Joaquin Phoenix nailed Johnny Cash in Walk the Line. Scene after scene, I was amazed at how well Brolin captured Bush's mannerisms and cadence. Especially impressive is how he avoided a parody of the president; there's a clear distinction between Brolin's Bush and that of Will Farrell's.
Still, not all the performances were as good. Wifezilla didn't like Dreyfuss' Dick Cheney and we both hated Thandie Newton as Condaleezza Rice. I had no problem with Stone spinning Rice as Bush's toadying sycophant, but Newton spoke with a nasally, Urkel-esque voice that effectively destroyed entire scenes. I can't believe Stone let her play the character that way. If her character were in more of the movie, she may have single-handedly ruined it.
By the end of the movie, when Brolin's Bush struggles to answer a reporter's question as to what mistakes he has made during his presidency, I don't loath Bush anymore. I pity him. Stone obviously doesn't like Bush, and paints the man's presidency as a failure. Even so, Stone suspects that Bush realizes his cabinet conspired to lead him into a war he should have never started. I was painful to watch Bush grill Cheney and Rumsfield and Powell, almost berating them as to the location of the WMDs. Bush asks them the same question the rest of America asks later: how could CIA and NSA intel be so wrong?
Most likely because those agencies were telling the powers-that-be what they wanted to hear. For that, Bush deserves full blame for the Iraq war, despite any regrets he may have that he can't share publically. I blame him, but W. helps me understand how it all could have gone down and imagine a circumstance where Bush might not have ended up as one of the worst presidents the United States ever had.
Role-playing Log, Rend-Fol, March 29, 2009
Coming off a titanic fight against a two-story tall monster bug, Rend-fol began the night's session watching other party members rush to aid the town's wounded and shore up damaged structures. He declined all requests to provide aid, including Quinn's attempts to drag the Behemoth bug into the town square for burning. After resting for the night, the party awakened the next morning and assembled, striking out for Na'ral's nest. Along the way, a horde of gibberlings attacked. The party dispatched the swarms, arriving at Na'ral's nest the following afternoon.
Role-playing Quantity: Medium
Numerous opportunities to role-play throughout the night's session, especially at the beginning and during the journey to Na'ral's nest.
Role-playing Quality: Low
But Rend didn't take good advantage of aforementioned opportunities. Playing an aloof dick makes for difficult role-playing because an aloof dick's default is to . . . do nothing! Which Rend did well throughout the night. True, it was consistent with his character to refuse to aid the wounded and dying, but I don't want his morality completely dictated by his inactions. His role-playing improved later in the session when he questioned a new addition to the party, Kane. But for the most part, I had Rend rely too much on the aloof, despondent archetype. Apathy leads to morose gameplay.
For the next session, I'm going to try and find a way to get Rend attached to his new party. Maybe from mutual respect, the idea that Rend has found adventures equal to him in skill and aptitude. He respects power and rarely confronts those that are his equal or better. If he's invested in the party (or a few member inside it), I can let his aloofness fade somewhat. He'll still be primarily motivated by coin or power, but I'll make him a bit more likely to do something the party asks him to do.
